DUKE FORCES CHANGELOG

2.03b (May 4th, 2017)
-removed lots of thumbs.db from the folders
-corrected accidental removal of rebel icon (used in speeder level)
-fixed a bug where the game had a 20% of initializing earnable perks to an undefined value, resulting in no actual perks being earnable by defeating sith lords
-added the ability to block melee attacks from tusken raiders and DTS1 droids using the light saber

2.02 (April 24, 2017)
-replaced moonbase.map with baptizedinmoondust.map by Loke
-adjusted some monster replacement code
-got rid of random trooper spawns
-includes newer build of EDuke32

2.01 (April 5, 2017)
-fix: the player will keep basic force powers if restarting the level without loading from a saved game
-fix: corrected TIE fighter locator reset code (noticeable in E1L2)

2.0 (April 4, 2017)

- The new Darth Nukem episode, with cutscenes
- Also includes the original expansion episode for Duke 3D, for a total of 6 single-player episodes
- New enemies (Boba Fett, snow trooper, tusken raider, ATPT walker, and zero-g trooper)
- New and improved weapon graphics on DL-44, stormtrooper rifle and assault cannon
- The return of the classic shotgun (unlockable perk)
- Better laser effects
- New force powers, with some force powers unlocked at the start
- new replacement textures and sprites for some of the remaining Duke 3D content
- new attacks for the sith lords and new rewards for defeating them
- lots of bug fixes, small improvements and rebalancing (too many to list)



1.1 (May 21, 2016)
-added phase 1 darktrooper to replace protector drone!
-added bryar pistol as starting weapon. DL-44 still in the game but must be found. Bryar has charged shots, DL-44 does more normal damage, has scope and uses 2X ammo
-new hud display when switching weapons
-fixed various weapon switching related bugs
-improved enemy pathfinding (longer effective ranges on higher difficulties)
-walking enemies will now try to avoid falling in water and purple lava
-new classic 8-bit skin for Droideka (thanks Gambini!)
-reduced and rebalanced enemy hit point amounts
-attempt to minimize eduke32 glowmap corruption bug by eliminating glow maps and using classic fullbright pixels where feasible
-shots from grell cannot shrink the player, they only cause damage
-fixed bug where probe would appear small before it activates
-fixed a bug where weapons would not holster when pissing after player gained force power
-player's grenades start slightly faster but lose speed as they travel
-imperial probe droid now has full animation with moving arms
-added idle animation to lightsaber
-increased max pistol charges to 300, reduced assault cannon max ammo to 50, reduced max thermal detonators to 20

Duke Forces 1.01 code update (May 8, 2016)
-shrunk time increased by 2 seconds. This is so that the player won't be squished in areas where he is required to shrink and fit through a small space (e.g. E1L4) due to decreased running speed as compared with the vanilla game
-NEWBEASTJUMP is now converted to Duke Forces enemies; before this, the uncoded tile would be a statue (e.g. E4L3)
-Turrets now become non-blocking when destroyed
-Fixed a bug where the Sith could be crushed by trains and then not spawn an emblem piece; also fixed droideka getting crushed and leaving shield behind
-Reduced flash torpedo damage slightly